This is where you get a little help from the game, where it assists a bit to mimic the instinctual improvement looking through a little hole will do for your accuracy.
If you’ve ever hunted big game with iron sights, you know first hand that marksmen can be very accurate using a bolt-action rifle topped with a peep-hole sight. While at first it feels like the old iron sights of the game are a bit too accurate, keep in mind that most of the 1st Infantry Division never had the privilege of the scopes we take for granted today. While the game is very much the same as prior offerings in this respect, it is now extremely well balanced. In the gameplay department, we should touch on the mechanics of the actual shooting. In the parts of the game we were privy to, it only seemed to be lacking a little more destructibility of the environment, which could easily be in the coding plans between the build we played and release. (We aren’t too worried about the PS2 either, but we have yet to play COD2: BRO on the GameCube.) Everything works, it’s smooth, it doesn’t take long to become a precise shooter, and the environment is created very well, for the most part. Without too much critical digression, it boils down to this: Call of Duty 2: Big Red One (COD2: BRO) feels optimized for the Xbox console. Instead, we’ve managed our expectations and let everyone make do with what they had, without too much criticism to the whole dynamic of making a console system that’s intentionally difficult to optimize or copy. That’s a bit of a snide comment to make, but when the three platforms you can play Call of Duty 2: Big Red One on came to market, everyone thought we would see many games of this potential caliber years ago.
In fact, the game looked and played well enough to say that it was symbolic of software finally maturing on our current generation of consoles.
Call of Duty 2: Big Red One was really fun to play, even after playing the PC and Xbox 360 versions of the sister title. Then, wheeling around to kill Axis troops on a dime, using a console controller and still feeling in control, eliminating the threat without needing to worry about orientation while spinning in all directions to neutralize multiple assailants, it suddenly became apparent.
There was something about Call of Duty 2: Big Red One that felt really special, but what was it? As we headed in and through the city, with well-rendered buildings and debris down the streets and alleys as far as the eye could see, something so obvious just wasn’t coming to mind. Gameplay continued – smooth, precise, and well-designed – but that odd thought was still gaining shape. From the moment we sat down at the Xbox and got started shooting at the Axis forces, a thought started to form. If it’s there, Call of Duty 2: Big Red One isn’t the terrible game hiding in the Activision bunker. So, with that in mind, maybe there just wouldn’t be much to be impressed about this week when we got to sit down and get into the world of Call of Duty 2: Big Red One.Īfter all, with the huge lineup of game titles Activision is bringing to market in the coming months, there must be a sub-par game hiding in there somewhere, right? Inquiring minds want to know, so it was time to look for some clues in the preview build and see. After all, the hype about Call of Duty 2 has been huge, and we also got to play it on both the PC and Xbox 360 last week. Today, a preview about Call of Duty 2: Big Red One could end up very much like a recap of skiing the hills of Lower Michigan when you just came back from skiing in the Rockies last week.